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Best Doctrine and WHY?
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Best Doctrine and WHY?
Name your favorite doctrine for EACH faction and give an explanation as to why.
Hopefully when we play games now we can know who wants what doctrine and avoid doubling up.
Hopefully when we play games now we can know who wants what doctrine and avoid doubling up.
|=LGN=| Ret. Sursum- Posts : 8
Points : 41541
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Join date : 2012-12-04
Age : 29
Location : Melbourne, Australia
Too Long of an Answer to Fit in a Title
Americans: Airborne - Deployable infantry and AT guns, the Airborne are badass and capable of trashing an enemy offensive, the strafing run is very useful as well as the bombing run, and the supply drop gives you 100 munitions and 40 fuel, those resources can be life savers.
British: Mixed - I usually go either Royal Engineers or Artillery, depending on the situation.
Panzer Elite: Tank Commander- Hetzers! early game! and tank awareness, very useful when you control a PG blob or tanks. Plus the Jagdpanther is the strongest tank in the game.
Wehrmacht: Blitzkrieg - Effective infantry early on, who can camo and lob a huge grenades, stuH's that you can get modestly early, and BLITZKRIEG ASSAULT!
British: Mixed - I usually go either Royal Engineers or Artillery, depending on the situation.
Panzer Elite: Tank Commander- Hetzers! early game! and tank awareness, very useful when you control a PG blob or tanks. Plus the Jagdpanther is the strongest tank in the game.
Wehrmacht: Blitzkrieg - Effective infantry early on, who can camo and lob a huge grenades, stuH's that you can get modestly early, and BLITZKRIEG ASSAULT!
|=LGN=| Legatus Burnzie- Addict
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I only disagree on PE, i go luft for the infantry boost at the very start
|=LGN=| Ret. Sursum- Posts : 8
Points : 41541
Reputation : 0
Join date : 2012-12-04
Age : 29
Location : Melbourne, Australia
Best Doctrine
Americans: Tanks, Although Slow to build up, this doctrine really pays off near the End Game and really turns tides, With the Pershing and Calliopes, Your Armored Assault is really Unmatched, and with Supporting Shermans,
The Allied War Machine, if used at The Right time, even though its a Hefty 200 Ammo, in the midst of Combat, you can replace lost tanks for Free. which saves you valuable Fuel and MP
The Repair Ability allows your Tanks to Repair Wherever they are, while Moving, While in Combat, It is really useful especially on a Head to head Tank Fight, You get Self Regenerating Tanks while Werch has to Repair theirs with Pioneers with die easily under Fire while repairing. It gives you an Edge on Armored Endurance. You can Stay on the field Longer.
Raid, allows your Light Vehicules to cap Points and it is an Early Ability
British: I would Go Arty, Mostly because you get all the special Howizter Shots, and the ability to supercharge, which gives you access to the whole map.
The Allied War Machine, if used at The Right time, even though its a Hefty 200 Ammo, in the midst of Combat, you can replace lost tanks for Free. which saves you valuable Fuel and MP
The Repair Ability allows your Tanks to Repair Wherever they are, while Moving, While in Combat, It is really useful especially on a Head to head Tank Fight, You get Self Regenerating Tanks while Werch has to Repair theirs with Pioneers with die easily under Fire while repairing. It gives you an Edge on Armored Endurance. You can Stay on the field Longer.
Raid, allows your Light Vehicules to cap Points and it is an Early Ability
British: I would Go Arty, Mostly because you get all the special Howizter Shots, and the ability to supercharge, which gives you access to the whole map.
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